Sebastian Roende Thielke's portfolio

DKDS Tetris
June 2008 - DKDS

Visualizing student activity at The Danish Design School (DKDS).

This project was made in collaboration with Anders Hoejmose. The project is a critical comment on the the lacking student activity at our school. The above graph shows the activity during a day. The curves represent the seven different entrances. Through a tetris game we try to visualize this absence of students and at the same time encourage people to actively take part in the school. Every time a person enters the school (which requires a log-in with a plastic card and a pin-code) the tetris game generates a new brick. Otherwise it remains quiet. The tetris game is projected onto a wall in one of the main hallways, so anyone who walks by should try and save a falling brick (if there are any). You don't get any points by playing the game, you just prevent the game (and thereby the school) from dying. The game is controlled with the feet, so you don't have to drop anything from you hands to play

Here is a short film (shot on a cellphone) of Anders playing the game on our huge controller which we ended up building instead of the floor controller. It has build-in speakers and bluetooth (actually it's just a bluetooth keyboard underneath). The game was made in AS3, build on the Bigroom game engine. We designed our own graphical interface and ajusted some variables in the code to show total number of log-ins, cued log-ins and how many times DKDS died that day.

3D rendering of the controller made in Blender. The controller was ment to be on the floor, so that it would make it more fun to interact with the game and so that people could play it even though they were carrying things in their hands. It uses infrared distance sensors to detect if you move your foot above it.

The sketches below were made before we decided to make it into a foot-controller. But it works the same way: when you wave your foot across the row of censors, the brick moves in the same direction. And when you wave your foot above the censor in the right side, the brick rotates. This could create great senarios of people kicking and waving their feet above the controller, loosing their balance as they desperately tries to control the movement of the falling bricks.

The interface

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